Ask HN: Where has creativity in software gone?
There is nothing creative about AI. Show HN might as well be renamed “Prompt HN.” These promoters always say, “Prompting makes me efficient; I don’t have to write code by hand anymore.”
Great. What has your “efficiency” gotten you? Yet another note-taker with an “AI” suffix? I could take notes in 1990.
Where did the actual engineers go? Surely they aren’t all selling ads at Facebook’s spyware empire? Where are the transistor, the C programming language, Emacs, and SQLite developers of our time?
You totally can. I've got a Termux with NixOS installed on my Android handset. There's also Phosh if you want a fully Arch-native install on your phone.
Wouldn't be my choice for a mobile OS, but I don't see any roadblocks to using it.
The pessimist says creative projects are rare nowadays, an optimist says they're still coming out. You may also dislike the vibe-coded "...Craft" projects, but seemingly building a production-capable software in days is something that has never been done before and IMO inspiring.
https://youtube.com/watch?v=E_KYUF6pxR8
Edit…
I looked at that site some more and found the songs area. That’s pretty cool.
Sorry no C, Emacs. Just some database stuff.
]1] https://github.com/storytold/artcraft [2] https://huggingface.co/blog/a2aprotocol/universal-modder-a-p... [3] https://jdsemrau.substack.com/p/jamming-with-jev-and-claude-... [4]
Keep hearing this, but I think people focus too much on only the first part of software engineering: the producing part. But one also needs to make sure that produced software works as intended… and here engineers (as of October 2026) are as much as needed as pre AI times, if not more (one could argue that more skilled engineers are needed to review the work of decent LLMs spitting decent software but with subtle bugs)
Original software is still being made, it's just buried under a flood of AI generated slop.
The average person or company's idea for a piece of software is an unoriginal spin on a likely already overdone concept.
Add this to the more technically original projects perhaps not being posted on Hacker News as often (many folks here would say the site's experienced its Eternal September moment, and a fair few of them have almost stopped using it altogether), and well, you're just seeing what moderately technical people are making with the tools of the moment.
I was talking to someone about game development this morning. The scheduling to make a simple commercial indie game five years ago was roughly 20 hr market research, 10 hr gameplay prototyping, 10 hr art prototype, 20 hr vertical slice, 80 content & level development, 60 hr on polish. Plus some more on marketing.
Now today with AI, what has changed?
Those who follow a process may instead be spending 5 hrs on market research, 3 on prototyping, 30 on levels, and 100 hrs on polish.
These games are a little better and less painful to make. But the output is roughly the same as before.
Those who don't follow a process will spend 15 hours prototyping, 10 on polish, then find that nobody buys it and blames distribution.
But back in the past, these same people would have never reached a release point. The output of slop has multiplied enormously.