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hao313131

1 karmaJoined Jun 15, 2026View on HN
https://murdermysteryai.com/

We built this as an experiment to explore what happens when you remove traditional dialogue trees from narrative games entirely.

Instead of selecting options, players interrogate suspects directly in natural language. Each character has hidden knowledge, motives, and contradictions, and the system tries to keep responses consistent while still allowing open-ended questioning.

We’re still early and actively tuning the balance between freedom and structure.

Would love feedback on one key question: does “free interrogation” feel more immersive than traditional branching dialogue, or does it need more structure to stay meaningful?

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